Game devs praise Dragon’s Dogma 2’s insta-kill arrow, which saves the game when you use it: “Might be the funniest game design candy I’ve seen in a AAA video game in a long time”


Dragon’s Dogma 2 is, to put it mildly, an atypical RPG. To put it less mildly, Capcom was well and truly off its rocker and on a bender with this one. Exhibit A: the Unmaking Arrow, an arrow so powerful that, per its hilariously blunt in-game description, it auto-saves the game when fired, “so choose your moment with due care.” Dragon’s Dogma 2’s approach to game design – friction-first, rule-breaking, and seriously unserious – has sparked some division but ultimately earned the game critical acclaim, and the Unmaking Arrow in particular has been lauded by many veteran game developers.

Scott Benson of Night in the Woods fame put a spotlight on the Unmaking Arrow on Twitter, giving a “shout out to whoever on the design team was like, ‘ok before you react let me finish'” and calling the arrow and its quirky description “just fantastic.” 

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