PlayStation 5 Pro CPU Will Boost to 3,85 GHz With High CPU Frequency Mode; Will Use RDNA 4’s RT Engine


Additional details on the PlayStation 5 Pro specs emerged online today, highlighting boosts for CPU and system memory performance and other GPU details.

A new report by Insider Gaming reveals how the console’s CPU will be identical to that of the base model, but the system’s High CPU Frequency mode will take it to 3,85 GHz, a 10% boost over the standard PS5. System memory also sees a 28% boost over the base model, going from 448 GB/s to 576 GB/s. Audio will also improve, with the console’s ACV running at a higher clock speed.

New details on the PlayStation 5 Pro GPU were also revealed today. According to Tom Henderson, it will sport 30 WGPs running specialized BVH8 traversal shaders over 18 WGPs running BVH4 traversal shaders on the base model. According to AMD leaker Kepler, this is rather interesting, as it confirms the console uses RDNA 4’s RT engine. Also it confirms a new detail on the architecture, revealing double ray tracing throughput per cycle, suggesting the console’s ray tracing performance will be considerably improved.

The PlayStation 5 Pro is rumored to launch this year. We will keep you updated on the console as soon as more come in on it, so stay tuned for all the latest news.

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